vault backup: 2026-04-17 13:02:46
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@ -23,6 +23,10 @@ created: 2026-04-17
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- **Local path:** `/Volumes/SSD/Projects/Oliver/Barclays-banner-builder`
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## Sessions
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### 2026-04-17 – Create a deployment script for Ubuntu
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**Asked:** Create a deployment script for Ubuntu server with Docker containers, database initialization, and migrations.
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**Done:** Analyzed application requirements and established deployment strategy with idempotent script for Docker builds, database setup, and frontend file management.
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### 2026-04-17 – Create an idempotent deployment script for
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**Asked:** Create an idempotent deployment script for Ubuntu server with Docker, database initialization, and migrations.
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**Done:** Verified login page is functional at optical-dev.oliver.solutions with working authentication flow.
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@ -159,6 +163,7 @@ created: 2026-04-17
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## Change Log
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| Date | Requested | Changed | Files |
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|------|-----------|---------|-------|
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| 2026-04-17 | Deployment script | Docker build with cache, DB initialization, Alembic migrations, frontend cleanup | deploy.sh, docker-compose.yml |
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| 2026-04-17 | Deployment automation | Docker build caching, database migrations, idempotent script logic | deploy.sh, docker-compose.yml |
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| 2026-04-17 | Deployment script | Docker build with cache refresh, database initialization and migrations, Apache Include configuration | deploy-ubuntu.sh, apache-barclays.conf, sites-enabled/optical-dev.oliver.solutions.conf |
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| 2026-04-17 | Deployment script & Apache config | Fixed sites-enabled patching, updated deploy.sh for correct config file | deploy.sh, apache-config-patch |
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@ -224,3 +224,9 @@ tags: [daily]
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- 13:00 | `Barclays-banner-builder`
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- **Asked:** Create an idempotent deployment script for Ubuntu server with Docker, database initialization, and migrations.
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- **Done:** Verified login page is functional at optical-dev.oliver.solutions with working authentication flow.
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- 13:01 (<1min) | `Barclays-banner-builder`
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- **Asked:** Create a deployment script for Ubuntu server with Docker containers, database initialization, and migrations.
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- **Done:** Analyzed application requirements and established deployment strategy with idempotent script for Docker builds, database setup, and frontend file management.
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- 13:01 | `memory-compiler`
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- **Asked:** Asked the developer to compile a raw article into the knowledge base as a structured wiki entry.
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- **Done:** Compiled and filed the article as `wiki/agent-sdk/observability-opentelemetry.md` with index updates.
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@ -30,7 +30,7 @@ This 3-hop pattern works for hundreds of articles without vector search.
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| [[wiki/web-agency/_index\|web-agency/]] | AI-assisted website building & selling: Claude Code, Nanobanana 2, Kling, LaunchPath MCP | 1 |
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| [[wiki/dotfiles/_index\|dotfiles/]] | Linux terminal ricing: Kitty, Fish, WezTerm CLI, modern Rust CLI tools, LazyVim, unified themes, Tabby | 16 |
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| [[wiki/agent-sdk/_index\|agent-sdk/]] | Claude Agent SDK (formerly Claude Code SDK) — build autonomous AI agents in Python and TypeScript | 16 |
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| [[wiki/agent-sdk/_index\|agent-sdk/]] | Claude Agent SDK (formerly Claude Code SDK) — build autonomous AI agents in Python and TypeScript | 17 |
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| [[wiki/llm-models/_index\|llm-models/]] | OpenAI model catalog — GPT-5.x, o-series reasoning, audio/realtime, embeddings, moderation | 1 |
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| [[wiki/claude-code/_index\|claude-code/]] | Claude Code product docs — install, capabilities, surfaces, MCP, hooks, scheduling, multi-agent, plugins, skills, error recovery | 7 |
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@ -21,3 +21,4 @@ Claude Code is Anthropic's agentic coding assistant. Works across terminal, IDE,
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| [[wiki/claude-code/plugin-marketplaces\|plugin-marketplaces]] | Discover and install plugins: official marketplace, code intelligence (LSP), MCP integrations, scopes, team config, auto-updates, troubleshooting | raw/Discover and install prebuilt plugins through marketplaces.md | 2026-04-17 |
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| [[wiki/claude-code/error-reference\|error-reference]] | Runtime error lookup: server errors, usage limits, auth, network, request errors, quality checks — with fix commands for each | raw/Error reference.md | 2026-04-17 |
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| [[wiki/claude-code/skills\|skills]] | Skills system: creation, storage scopes, frontmatter fields, invocation control, dynamic shell injection, subagent execution, bundled skills, sharing | raw/Extend Claude with skills.md | 2026-04-17 |
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| [[wiki/claude-code/agent-teams\|agent-teams]] | Experimental multi-session teams: lead + teammates, shared task list, direct messaging, hooks, display modes, best practices, limitations | raw/Orchestrate teams of Claude Code sessions.md | 2026-04-17 |
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177
wiki/claude-code/agent-teams.md
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177
wiki/claude-code/agent-teams.md
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---
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title: "Agent Teams — Orchestrate Multiple Claude Code Sessions"
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aliases: [agent-teams, claude-agent-teams, multi-session-teams]
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tags: [claude-code, multi-agent, parallelism, orchestration, experimental]
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sources: [raw/Orchestrate teams of Claude Code sessions.md]
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created: 2026-04-17
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updated: 2026-04-17
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---
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# Agent Teams
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Agent teams let you coordinate multiple Claude Code instances working together. One session acts as **team lead**; the rest are **teammates** — independent sessions that communicate directly with each other via a shared task list and mailbox.
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> **Experimental** — requires `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1` in `settings.json` or env. Needs Claude Code v2.1.32+.
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---
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## Enabling
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```json
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{
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"env": {
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"CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS": "1"
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}
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}
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```
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---
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## Architecture
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| Component | Role |
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|-----------|------|
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| **Team lead** | Main session — spawns teammates, owns task list, synthesizes results |
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| **Teammates** | Independent Claude Code instances with their own context windows |
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| **Task list** | Shared work items; teammates claim and complete them (`~/.claude/tasks/{team}/`) |
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| **Mailbox** | Async messaging between any two agents by name |
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- Team config stored at `~/.claude/teams/{team-name}/config.json` — do **not** edit by hand
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- Task claiming uses file locking to prevent race conditions
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- Dependencies are managed automatically: blocked tasks unblock when their dependency completes
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---
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## Agent Teams vs Subagents
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| | Subagents | Agent Teams |
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|--|-----------|-------------|
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| **Communication** | Report results to main agent only | Teammates message each other directly |
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| **Coordination** | Main agent manages all work | Shared task list with self-coordination |
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| **Best for** | Focused tasks where only result matters | Complex work requiring discussion/collaboration |
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| **Token cost** | Lower | Higher (each teammate is a separate Claude instance) |
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Use [[wiki/claude-code/custom-subagents|subagents]] when workers only need to report back. Use agent teams when teammates need to share findings and challenge each other.
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---
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## When to Use
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**Strong use cases (parallel exploration adds value):**
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- Research & review — multiple angles investigated simultaneously
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- New modules — each teammate owns a separate piece
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- Debugging with competing hypotheses — teammates test theories in parallel
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- Cross-layer changes — frontend, backend, tests each owned by a different teammate
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**Avoid agent teams for:**
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- Sequential tasks
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- Same-file edits
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- Work with many interdependencies (use a single session or subagents instead)
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---
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## Display Modes
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| Mode | How | Requires |
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|------|-----|----------|
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| **in-process** (default) | All teammates in one terminal; `Shift+Down` cycles through | Nothing |
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| **split-panes** | Each teammate gets its own pane | tmux or iTerm2 + `it2` CLI |
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Override in `~/.claude.json`:
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```json
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{ "teammateMode": "in-process" }
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```
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Or per session: `claude --teammate-mode in-process`
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---
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## Control Patterns
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### Spawn a team (natural language)
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```text
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Create an agent team: one teammate on UX, one on architecture, one as devil's advocate.
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```
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### Specify teammates and models
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```text
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Create a team with 4 teammates. Use Sonnet for each teammate.
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```
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### Require plan approval before implementation
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```text
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Spawn an architect teammate to refactor auth. Require plan approval before any changes.
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```
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Lead reviews → approves or rejects with feedback → teammate revises if rejected → implements when approved.
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### Direct teammate messaging
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- **In-process**: `Shift+Down` to cycle, type to message, `Enter` to view session, `Escape` to interrupt, `Ctrl+T` for task list
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- **Split-pane**: click into a pane
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### Shutdown & cleanup
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```text
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Ask the researcher teammate to shut down
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Clean up the team # run after all teammates are stopped
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```
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Always run cleanup from the **lead**, not a teammate.
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---
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## Quality Gates via Hooks
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| Hook | Trigger | Exit 2 = |
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|------|---------|----------|
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| `TeammateIdle` | Teammate about to go idle | Send feedback, keep teammate working |
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| `TaskCreated` | Task being created | Block creation with feedback |
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| `TaskCompleted` | Task being marked done | Block completion with feedback |
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See [[wiki/claude-code/overview|Claude Code overview]] for general hooks documentation.
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---
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## Permissions & Context
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- Teammates inherit the **lead's permission settings** at spawn time (including `--dangerously-skip-permissions`)
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- Each teammate loads project context fresh: `CLAUDE.md`, MCP servers, skills — but **not** the lead's conversation history
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- Include task-specific details in the spawn prompt
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- Teammates can reference [[wiki/claude-code/custom-subagents|subagent definitions]] by name for reusable roles
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---
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## Best Practices
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- **Start with 3–5 teammates** — balances parallelism with coordination overhead
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- **5–6 tasks per teammate** — prevents context-switching overload
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- **Break work by file ownership** — two teammates editing the same file causes overwrites
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- **Begin with research/review tasks** if new to agent teams (no code-conflict risk)
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- **Monitor and steer** — don't let teams run unattended too long
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- **Tell the lead to wait** if it starts implementing instead of delegating: `"Wait for your teammates to complete their tasks before proceeding"`
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---
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## Limitations (Experimental)
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- No session resumption for in-process teammates (`/resume`/`/rewind` don't restore them)
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- Task status can lag — may need manual nudge
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- Shutdown can be slow (teammate finishes current request first)
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- One team per lead session
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- No nested teams — teammates cannot spawn their own teams
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- Lead is fixed for the team's lifetime
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- Split panes not supported in VS Code terminal, Windows Terminal, or Ghostty
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---
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## Key Takeaways
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- Agent teams are **experimental** and token-expensive — each teammate is a full Claude instance
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- The core advantage over subagents: **teammates communicate directly** and share a task list with self-coordination
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- **3–5 teammates, 5–6 tasks each** is the recommended starting size
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- The **lead controls everything** — spawning, task assignment, cleanup; never run cleanup from a teammate
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- Use **hooks** (`TeammateIdle`, `TaskCreated`, `TaskCompleted`) to enforce quality gates automatically
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- Best ROI on research, parallel review, and competing-hypotheses debugging — not sequential or same-file work
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---
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## Sources
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- `raw/Orchestrate teams of Claude Code sessions.md`
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- Official docs: https://code.claude.com/docs/en/agent-teams
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