158 lines
No EOL
5.7 KiB
JavaScript
158 lines
No EOL
5.7 KiB
JavaScript
"use strict";
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/**
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* @module botframework-streaming
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*/
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/**
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License.
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*/
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.WebSocketTransport = void 0;
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/**
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* Web socket based transport.
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*/
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class WebSocketTransport {
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/**
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* Creates a new instance of the [WebSocketTransport](xref:botframework-streaming.WebSocketTransport) class.
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*
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* @param ws The ISocket to build this transport on top of.
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*/
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constructor(ws) {
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this.ws = ws;
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this._queue = [];
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this._activeOffset = 0;
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this._activeReceiveCount = 0;
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this.ws.setOnMessageHandler((data) => {
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this.onReceive(data);
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});
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this.ws.setOnErrorHandler((err) => {
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this.onError(err);
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});
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this.ws.setOnCloseHandler(() => {
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this.onClose();
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});
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}
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/**
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* Sends the given buffer out over the socket's connection.
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*
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* @param buffer The buffered data to send out over the connection.
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* @returns A number indicating the length of the sent data if the data was successfully sent, otherwise 0.
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*/
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send(buffer) {
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var _a;
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if ((_a = this.ws) === null || _a === void 0 ? void 0 : _a.isConnected) {
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this.ws.write(buffer);
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return buffer.length;
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}
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return 0;
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}
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/**
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* Returns true if the transport is connected to a socket.
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*
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* @returns `true` if the the transport is connected and ready to send data, `false` otherwise.
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*/
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get isConnected() {
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var _a;
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return !!((_a = this.ws) === null || _a === void 0 ? void 0 : _a.isConnected);
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}
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/**
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* Close the socket this transport is connected to.
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*/
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close() {
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var _a;
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if ((_a = this.ws) === null || _a === void 0 ? void 0 : _a.isConnected) {
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this.ws.close();
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}
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}
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/**
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* Attempt to receive incoming data from the connected socket.
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*
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* @param count The number of bytes to attempt to receive.
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* @returns A buffer populated with the received data.
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*/
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receive(count) {
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return __awaiter(this, void 0, void 0, function* () {
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if (this._activeReceiveResolve) {
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throw new Error('Cannot call receive more than once before it has returned.');
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}
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this._activeReceiveCount = count;
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const promise = new Promise((resolve, reject) => {
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this._activeReceiveResolve = resolve;
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this._activeReceiveReject = reject;
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});
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this.trySignalData();
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return promise;
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});
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}
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/**
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* Sets the transport to attempt to receive incoming data that has not yet arrived.
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*
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* @param data A buffer to store incoming data in.
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*/
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onReceive(data) {
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if (this._queue && data && data.byteLength > 0) {
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this._queue.push(Buffer.from(data));
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this.trySignalData();
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}
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}
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onClose() {
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if (this._activeReceiveReject) {
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this._activeReceiveReject(new Error('Socket was closed.'));
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}
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this._active = null;
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this._activeOffset = 0;
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this._activeReceiveResolve = null;
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this._activeReceiveReject = null;
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this._activeReceiveCount = 0;
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this.ws = null;
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}
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onError(err) {
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if (this._activeReceiveReject) {
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this._activeReceiveReject(err);
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}
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this.onClose();
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}
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trySignalData() {
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if (this._activeReceiveResolve) {
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if (!this._active && this._queue.length > 0) {
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this._active = this._queue.shift();
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this._activeOffset = 0;
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}
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if (this._active) {
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if (this._activeOffset === 0 && this._active.length === this._activeReceiveCount) {
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// can send the entire _active buffer
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const buffer = this._active;
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this._active = null;
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this._activeReceiveResolve(buffer);
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}
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else {
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// create a Buffer.from and copy some of the contents into it
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const available = Math.min(this._activeReceiveCount, this._active.length - this._activeOffset);
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const buffer = Buffer.alloc(available);
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this._active.copy(buffer, 0, this._activeOffset, this._activeOffset + available);
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this._activeOffset += available;
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// if we used all of active, set it to undefined
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if (this._activeOffset >= this._active.length) {
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this._active = null;
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this._activeOffset = 0;
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}
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this._activeReceiveResolve(buffer);
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}
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this._activeReceiveCount = 0;
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this._activeReceiveReject = null;
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this._activeReceiveResolve = null;
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}
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}
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}
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}
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exports.WebSocketTransport = WebSocketTransport;
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//# sourceMappingURL=webSocketTransport.js.map
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