87 lines
No EOL
3.5 KiB
JavaScript
87 lines
No EOL
3.5 KiB
JavaScript
"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.BotStateSet = void 0;
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/**
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* A collection of `BotState` plugins that should be loaded or saved in parallel as a single unit.
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* See `AutoSaveStateMiddleware` for an implementation of this class.
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*/
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class BotStateSet {
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/**
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* Creates a new BotStateSet instance.
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*
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* @param botStates One or more BotState plugins to register.
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*/
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constructor(...botStates) {
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/**
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* Array of the sets `BotState` plugins.
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*/
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this.botStates = [];
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BotStateSet.prototype.add.apply(this, botStates);
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}
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/**
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* Registers one or more `BotState` plugins with the set.
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*
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* @param botStates One or more BotState plugins to register.
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* @returns The updated BotStateSet.
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*/
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add(...botStates) {
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botStates.forEach((botstate) => {
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if (typeof botstate.load === 'function' && typeof botstate.saveChanges === 'function') {
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this.botStates.push(botstate);
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}
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else {
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throw new Error("BotStateSet: a object was added that isn't an instance of BotState.");
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}
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});
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return this;
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}
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/**
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* Calls `BotState.load()` on all of the BotState plugins in the set.
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*
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* @remarks
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* This will trigger all of the plugins to read in their state in parallel.
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*
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* ```JavaScript
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* await stateSet.readAll(context);
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* ```
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* @param context Context for current turn of conversation with the user.
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* @param force (Optional) If `true` the cache will be bypassed and the state will always be read in directly from storage. Defaults to `false`.
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*/
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loadAll(context, force = false) {
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return __awaiter(this, void 0, void 0, function* () {
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const promises = this.botStates.map((botstate) => botstate.load(context, force));
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yield Promise.all(promises);
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return;
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});
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}
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/**
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* Calls `BotState.saveChanges()` on all of the BotState plugins in the set.
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*
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* @remarks
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* This will trigger all of the plugins to write out their state in parallel.
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*
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* ```JavaScript
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* await stateSet.saveAllChanges(context);
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* ```
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* @param context Context for current turn of conversation with the user.
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* @param force (Optional) if `true` the state will always be written out regardless of its change state. Defaults to `false`.
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*/
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saveAllChanges(context, force = false) {
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return __awaiter(this, void 0, void 0, function* () {
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const promises = this.botStates.map((botstate) => botstate.saveChanges(context, force));
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yield Promise.all(promises);
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return;
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});
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}
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}
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exports.BotStateSet = BotStateSet;
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//# sourceMappingURL=botStateSet.js.map
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